General remake for Thesis Project.
The goal of the game is to separate the anxiety from real life stressors, the key aspects are moving fingers to the sound of music to build up speed where there is a sense of flowing through the environment. Soft, pillowing snow like space which allows for soft bouncing motion as the player collects more notes.
- Category: Thesis Project
The goal is to take the research from how Music and Color Therapy affects people dealing with neurological challenges, and how these aspects can be tied into game design in a way to create a new game genre.
The visual component can be used as a conceptual tool which measures color, music tempo, and game speed to help players find a relaxing game play style. The player will be given options during gameplay which will affect these three design systems while tracking the player choices. This data will be shared in the hopes of finding the definition of what makes a relaxing gameplay mechanic for the player
This is the breakdown for the written component. I have broken this down in more of a Wiki/Blog to allow fast navigation through the points and processes expected to be used for this project.
This a basic blog to be used for the development of the visual component for the thesis project. It is set up in a Wiki/Blog format to allow better navigation.