Change the concept from a violent shooter to movement games, and consider the differing premises. Skiing games are fun and can be relaxing, but their point is to be able to ski the steep runs at high speeds to launch off of large ramps seen in extreme sports. Things which would scare most people senseless in their normal worlds. The goal of this and similar games allow for mistakes and re-runs as often as the player needs, but within the confines of the game console and the safety of their homes.
While the idea of a game and mediation may seem contradictory, if applied correctly, it could be proven true. The real question is this - why can’t a game be used as a tool for relaxation?
The call for non-violent games which can enrich the lives of children has been getting louder by the year, but the ability to accomplish high quality titles, which compel developers to build them, has been difficult and expensive. Developing common language between developers and health care professionals may be the biggest hurdle this point.
Defining a language and methods which enrich mindfulness versus violent acts.
Change the intent on more than just the mechanics which dictate game play, and put a focus on the actual action of “doing” rather than “accomplishing.”
Through the action of the game play mechanics, players can find rhythms and patterns based on color, music and motion which can help relax the mind.
People struggling with ASD often can find themselves in agitated mindsets over some of the simplest of tasks. Finding a means to reduce anxiety and
Game Design and Definitions which will reflect the current definitions of Autism Spectrum Disorder. This new Genre will need definitions, based on the science of health care professionals, but the challenge is going to be how vague current definitions of ASD currently stand.
"The seminal child psychologist Piaget (1955), suggests that play behaviours allow for a child to engage with emerging cognitive skills. Pretend play, for instance, will enable children to learn concepts such as false belief, and more structured turn-taking board games teach reciprocity and strategy.
Also, when a person is playing with another player in a competitive or cooperative game, the experience allows them to practice and develop a range of skills including communication, perspective-taking, emotional regulation, emotional recognition, and sportsmanship.
Also, they are engaging in shared attention and joint action with other social agents, as all players are focused on the same activity and must mutually contribute to the completion of the game. A study suggests that learning and playing games are a cornerstone in child development, allowing children to form independent relationships with one another. If you have any comments to add please pop them down below in a comment. Follow @TheAspieWorld for more content like this.”
*Through a simple game design system, the visual component sets to demonstrate and measure, through the player's choices within the game to control the amount of stimuli, they can define a more relaxing experience. This, in turn, is expected to show how games can offer effective tools for reducing stress.
Examples of What has been done:
Recognition Game - “Find Me (for Autism) is designed to be appropriate
“However, some practices and therapies can help improve their condition and assist
in their quality of life. The computer game has been proven as a powerful device to help children with autism and teach them new skills. In our experiment, we found that the game (FindMe)
helped the children learn some social skills and match their ability with the game.”