By the very nature of video games they can be built to be addictive, exciting and have a lot of stimulation to engage the gamer into playing for hours. Building for video games with current technologies is exciting, fun and offers a lot of opportunity to create some real interesting mechanics inside the game.
Design of games has long been about how to best interact with the users in entertaining means. In a typical design scheme, developers will offer a few tasks to the player which are used to help dictate how the game is played. As each task is completed, a different task is offered, which challenges the previous lessons with more difficult tasks. The whole idea is to teach the player, through challenges, how to reach the end game successfully. Build upon previous knowledge and encourage further play into the system. By design, games can be very addicting.
Digital therapeutics is the study of digital aids for people with disabilities. This is an evidence based intervention by software and hardware to prevent, manage or treat medical disorders. This is a broad definition, but relates to studies being done using technology. Games have such a wide range of options when being built, their potential in this field can be immense. The biggest issue with making a game is the difficulty of putting together all the different components and systems needed to make it work. The tools are more and more supported so that smaller teams can develop into new realms much faster than just a few short years ago.
- "Results: Thirty-nine studies (N = 1,774 participants) were included in this review (ASD: n = 22; ID: n = 7; CD and dyslexia: n = 5; DCD: n = 0; ADHD: n = 5 studies). Two main music therapies were used: educational music therapy and improvisational music therapy. A positive effect of educational music therapy on patients with ASD was reported in most controlled studies (6/7), particularly in terms of speech production. A positive effect of improvisational music therapy was reported in most controlled studies (6/8), particularly in terms of social functioning. The subgroup of patients with both ASD and ID had a higher response rate. Data are lacking for children with other NDDs, although preliminary evidence appears encouraging for educational music therapy in children with dyslexia."
- “There is no single way to provide art therapy; as a result, it can look very different when practiced by and with different individuals. It can be free-flowing or structured, open-ended or goal-oriented. For children and adults with autism, it can be a wonderful way to open doors to self-expression and engagement. “
- Art Therapy is specific, yet research is mostly case studies and paper describing observed therapy sessions.
- improved ability to imagine and think symbolically
- improved ability to recognize and respond to facial expressions
- improved ability to manage sensory issues (problems with stickiness, etc.)
- improved fine motor skills
The effect of light waves perceived by the brain do have physical effects, also through the psychology based on the cultural identities as well. The potential for how colors are used through different design elements of the visual component is daunting, but through simple goals, will offer an amount of measure on how it can affect this particular game.
Color is a considerable item to implement into design. Certain aspects of game design hold common truths about color and its usage. Red for fire or explosions, green for poison, blue for health. Consisting yet contrasting hues allow for objects to be seen, which is critical being that scenes and environments are becoming more complex and detailed. Aspects of the environment which will progress the game further will need to be found by the player.
Designers use colored objects and colored lights to gain the player's attention.
Depicting the mood of a story can enhance the player’s experiences in the same way lighting a scene in a film can, but this can be perceived more intensely for a person on the spectrum.
Warmer colors, such as yellows and oranges have a calming effect, whereas dark blue can lead to a more depressed mindset.
The use of color and color theory is an essential part of a lot of successful titles. Color use has been studied and tweaked based on accessibility standards throughout the history of games. It is not an unusual argument during testing phases of game development. Color offers a different language when utilized in different scenarios, just consider wedding dress colors in China compared to the USA.
Pallette shifts are used in gaming to denote mood thematic values in the storytelling. With sudden palette shifts, a game or any vehicle for storytelling can jar the viewer in unexpected ways. Choices in color combinations have always been based on how the brain processes them. There is a contextual truth to color use as well, as different uses denote different things, again, especially in the real world. Designers tend to stick to trends, even stereotypical concepts, which keeps systems and concepts consistent with players. This being said, a consistent use of colors can be critical to the