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Saturday, August 13, 2022

written

written

visual

visual

research

research

blog

blog

Conclusions

Definitions based on testing and research

How does this data stand up to the argument

Where does this data go from here, and how can the industry apply it?

 

Why not as tools for mental wellness and relaxation?

My visual component is designed to  allow for players to choose the amount of stimulation in the visual, motion, and the focus of the game objectives.

The design of the visual component is focused around three essential elements based on the research and studies which are color movement and focus based objectives. This is a simple lane runner that will offer players to collect pieces of notes to build a song structure. 

 

After the player collects a certain number of notes they will have created a loop which will continue to play as long as the players move along the track. As they collect the correct notes and start building their song loops, the tempo of the game will pick up moving the player faster along the track. Once a loop is created a player will be offered choices which can increase the amount of environment art, music tempo, game speed and the types of focus objectives.

 

The goal is to show how a game can still possess game-like qualities and still be used in a relaxing way, and help start developing a language for design systems which define this new genre, so as not to bury these titles within a general location like "Casual."

Testing concepts will be based upon the player's choices as they run through the game, whether they use more visual stimulation in the environment or less. What tempo choices are slower or faster whether the gameplay speed is slower or faster? All this data will be collected and will go in coordination with simple poll questions at the end of their gaming experience. 

  1. Not many tools until more recent years
    1. List of titles or developers already in works.
      1. http://www.therabeat.com/music-therapy-and-autism
      2. Pokemon - https://the-art-of-autism.com/how-satoshi-tajiris-autism-helped-create-pokemon/
      3. 5 Mobile Games that Are Great to Play with Autistic Children
    2. The missions that they are attempting to accomplish
    3. Release Methods have only increased, as mobile devices are small, handheld and offer internet access. Companies and research groups do not need to use a major publisher to release their game, and while the use and benefits of an app such as Steam has merits, it also is a business and titles potentially cna be buried under the strain of so many small title releases. 
    4. Steam release numbers on types of games --->?
  2. Where can this go? 
    1. Defining common terms and goals for developers
    2. Opinions of health care professionals - great example here, but is balanced by negative views
    3. Negative views can be shed as positive development continues.