Polls have shown that video game players find all types of video games to be relaxing in some sort of fashion *but most of these kinds of actions tend to be cobbled together or in between different tempos and paces seen in game development.
?As definitions for relaxation from each game varies from player to player, the parts and pieces that created these relaxation gameplay mechanics can be cobbled together into small areas of intents and purposes that are exciting gameplay structures or systems.?
They're just not too often the focal point of the actual game designer.
In fact quite the opposite because game designers tend to make games exciting and thrilling in order to keep the player playing. This is a Hallmark of a successful game title and typically reflects positively and reviews and in sales.
*To switch gears, though, to build a game for relaxation, developers should consider how to reduce the amount of stimulation and *still maintain a hold of gameplay mechanics in order to achieve a different kind of experience for the players.
Studies have shown that color palettes, repetitive motions, and simple focused-based tasks have been able to reduce the anxiety and stress inside of the autistic spectrum mindset. In the same vein video game designers have been using those same tools to create exciting and uptempo variations of gameplay and entertainment.
A game like this usually does not really help in relaxing mindsets because this excitement is the point of said game. So, let's change some aspect of this particular game concept, and put the definitions towards relaxation and mindfulness rather than out do the last run.
- How have v.games been viewed and utilized by people affected with AS?
- ADD/ASD in correlation with video games - Aspie World states there is evidence demonstrating how people neurologically challenged have had positive effects while playing Minecraft and Pokemon Go.
Evidence states that games like Minecraft and Pokemon Go have had positive effects on neurologically challenged children. Daniel Jones, of Aspie World, goes deeper in relating how Pokemon Go actually encouraged AS minds to go out and interact with the world. Thus, breaking away from the normal patterns these people tend to stick to.
The concept and importance of “play,” in childhood development is important to many life skills a child will depend on. Video games offer the same kind of atmosphere, and even take concepts even further. There are a lot of titles which have structure building core designs, which offer players to discover new ways to connect and assemble smaller pieces to make large systems.
Some games offer a potentially endless amount of participation, as they are non-linear and offer emergent systems which create a high degree of random interactions. This alone leads to being labeled as addicting, as children in the spectrum find the repetitive tasks to maintain the systems are comforting and consistent. Games such as Minecraft and the Sims are titles which require fairly consistent interaction from the player to maintain their core emergent systems. The depiction of violence in this game can be shut off and ignored, as violent actions are not true aspects of the gameplay. While Minecraft has elements of survival in the game play, there are as many non-violent solutions as there are violent ones.
Neurologically challenged children often tend to be absorbed by a game, for several different reasons. A common issue is how a game environment allows for the player to fulfill simple tasks in an orderly fashion, usually based in a world the player agrees with. This can be a directly opposite of what the real world typically offer, life can be vague and difficult for normal minds.
- Children engaged in Play
- Talking with A about games and his experiences:
- Games found relaxing - most of them. Zelda - Breath of the Wild “never felt like I could do “nothing,” in a game until this title.”
- Hades has a strong art, fluid mechanics, fun gameplay loop, wonderful characters. Pokemon is a relaxing game, has RPG, but a sense of home familiarity. Weird sense of comfort. It is built for Autism design focus.
- Fun for AS - subway surfer, jetpack