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Saturday, August 13, 2022

Concept Art

Project Idea

A quick overview of this project and what it aims to accomplish.

Concept Sketch 1

These sketches are what inspired the look of this project.
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Player collects notes...

The player is tasked with collecting specific notes, designated through the UI/heads up display. As Loops are created, new notes become items the player can grab. Considering an ability for player to choose 1 note, and then makes that the focused task.

notes become measures...

As the player collects simple notes, the song begins to play simple notes which make simple loops. Starting with the Bass Cleff, the player will start building the aspects of the bass line of the song. As the song grows, the tracks will will begin to offer the player options of how they play.

measures become loops...

The goal of this project is to create a game based solely on relaxing the mind and mood. This will separate itself from a “casual,” game, as this will be intentional in it’s objective. 
The idea of relaxing with a game is not new, but the concept of a game built for relaxation.

loops become songs...

These are examples from current productions reflect common traits seen in minds with AS, and therefore can be used to define and separate of what qualifies this new Genre - Mental Wellness
Visual Component Concept
Video games have been called exciting, violent, addicting and fun, they have also been seen as useful in terms of education and training. Why not as tools for mental wellness and relaxation?
Introduction to my Visual Component

This is a list of the basic set of variables expected to be needed to accomplish the measurements which will help define polling questions and help define how the argument will measure up. These will likely change and grow as development clarifies and more testing can happen.

SONG:

Song for the game level.

I set timing, rhythm and pace

It is from me where difficulty resides, based on the above

Timing = _songTime (_songLength

Rhythm

Add(hertz + SongTime) = note color

 

MEASURE

I am a small group of notes, falling into the counts which define the timing and pace of a song.

 

BEATS

I am the tempo of the song

I am also the tempo of the gameplay

I change based on the speed of the player

I also change based on the collection of Bricks the player has(maybe?)

 

NOTES

I make the song by being organized manner to create rhythm and harmony

See bricks

 

HERTZ

I am the measure of sound over time.

I dictate color and location a Brick

 

LOOPS:

I am a collection of either notes or of measures which are repeatable through the song as rhythm.

I am built by the player collections the proper notes in order and in magnitude to create "loopable music"

I have others, and can unlock new features

 

LOOP COUNTS:

Stack your loops, and we build a song