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Tuesday, September 26, 2023

Concept Art

Project Idea

A quick overview of this project and what it aims to accomplish.

Concept Sketch 1

These sketches are what inspired the look of this project.
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Player collects notes...

The player is tasked with collecting specific notes, designated through the UI/heads up display. As Loops are created, new notes become items the player can grab. Considering an ability for player to choose 1 note, and then makes that the focused task.

notes become measures...

As the player collects simple notes, the song begins to play simple notes which make simple loops. Starting with the Bass Cleff, the player will start building the aspects of the bass line of the song. As the song grows, the tracks will will begin to offer the player options of how they play.

measures become loops...

The goal of this project is to create a game based solely on relaxing the mind and mood. This will separate itself from a “casual,” game, as this will be intentional in it’s objective. 
The idea of relaxing with a game is not new, but the concept of a game built for relaxation.

loops become songs...

These are examples from current productions reflect common traits seen in minds with AS, and therefore can be used to define and separate of what qualifies this new Genre - Mental Wellness
Visual Component Concept
Video games have been called exciting, violent, addicting and fun, they have also been seen as useful in terms of education and training. Why not as tools for mental wellness and relaxation?
Introduction to my Visual Component

This is a list of the basic set of management systems expected to be needed to accomplish the measurements which will help define polling questions and help define how the argument will measure up.

GAME MANAGER:

I will hold the clock that runs the game

I will hold:

the container which shows the player how many bricks they've collected,

how long the timer has gone,

how much of the song is unlocked

 

ENVIRONMENT MANAGER

The environment manager will run the skybox and overall skylight color and intensity controls

I will change the color of the sky based on the number of note bricks the player collects

I will change the color of the main light source or the sunlight based on the number of note bricks the player has collected

 

PLAYER GROWTH (LEVELING)

I am all about Brick counts and Loop Counts

Each song has a loop count, some could be secrets unlocked by these counts

Each loop has a brick count

LOOPS can and do layer

LOOPS are built by BRICKS,

There only a specific number of each Brick type in each loop. Extra BRICKS discovered in LOOPS result in extra pick ups for bonuses and secrets