1. Main Intro - Welcome, we are building things, and these are techniques I have come up with in the past
  2. Production
    1. Reference - images, mood boards, lists of URLs, stories... anything which helps the artists understand what they are making
    2. Grey Boxing - primitive layouts, base segmenting and edge flow and general shape/silhouette
    3. UV's - initial UV layout to help determine the path of the model
    4. Air Tight vs Crashed meshes - both work, sometimes you need one and not the other, but a lot of it depends on all the factors - type of game, output of game, importance of element, time to build asset
    5. UV clean up - Go through and clean up where there may be over laps, stretches from the creation process. If you you do your UV's while modeling (when possible), this will be fast and effective.
    6. Surfacing - Substance!!!!
    7. Unity vs Unreal - my experiences, not the hard core technical side of things...
  3. Review and Revise
    1. Critiques, inputs, and advice on your art
    2. Defend it or change it?

This is my Thesis

All demo content is for sample purpose only, intended to show a live site.

Use the Hadron RocketLauncher to install an equivalent of the demo onto your site.