A contemporary look into 3D art

I am a production artist more than anything. I love the technical side of the development, but at the end of the day, the question I typically only care about is “What does my client need for their budget?” If I can not fulfill my client's needs, then I will have a hard time paying for my bills. I approach my teaching on this fact, as I want my students to understand what the professional environment requires of them when they go into the professional world. I really enjoy working in the tools of my trade, and I have worked in several different areas of digital art, offering me a wide range of skills and experiences. The one thing is being to able to create while working with a team, more than anything, has been my search and goal. There is not much more than being vaulted into a higher level creative energy with a good, supportive team to assist and push you. It's even more rewarding when the client comes back for another project. My art, as a professional, mostly reflects the needs of my clients, whatever they may be. As a personal artist, I do what I can to have fun drawing, conceptualizing, and building things which people will find amusing, entertaining, and, possibly even wowed. I take on projects pretty easily, and I try to base my scope and goals on my knowledge of the tools, or by the fact I may need to learn a new technique in the process, which is usually the more satisfying projects.

Minds Circus Series

This is series of mixed media pieces based on the concept of what these tools can do.

One night a few years ago, I was playing around with 3ds Max rendering options, and began to create some interesting pieces.

Minds Circus, #1

Minds Circus, #2

Minds Circus, #3

Minds Circus, #4

Improved Data Crunch
Chantix
Dopamine Receptors
Cards Opening Segment
General Blog
General Blog

General Blog (15)

Blog for thesis project

Saturday, 28 September 2019 22:09

9-28-19

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Trip was amazing and has spurned on a project. Timing could be good/bad. I will need to be more consistent with my time now until I create a base pattern.

I think i got a majority of my concept in a way to put down on my website, so I got to get busy. I need to get online and hit up some people’s posts and get back into the swing of things. This happens all the time it seems, one way or another, I get caught behind.

Saturday, 28 September 2019 22:09

9-23-19

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Heading to Oregon for a work trip. A new app idea has come across my desk and I am headed out to investigate. Hopefully good fortune can be created. I will get online as often as possible.

Saturday, 28 September 2019 22:08

9-22-19

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Spent the last three days rewriting my direction with a decent enough thesis. The project concept changes a little, and it's target is better focused. With a focus on Multi-player interaction, I have added a large amount of "no idea how I can do it." To emulate a multiplayer concept, I will look at single screen multiplayer system to demonstrate how interaction will happen.

Saturday, 28 September 2019 22:06

9-17-19

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Professor gave me a doozy of a to-do list this past weekend. Some I am aware of and fully in tune with, others hit a little harder and came out of nowhere a little bit. So I initially thought, at least. After thinking about it, she nailed some things I need to focus on:

  1. Putting energy into narrowing my focused market down to something specific:

    1. My son goes to a school with learning needs, and there are a couple of ideas brewing there. The school attends to the needs for students from 1st grade up to 12th grade. Very small school, and the science teacher is still asking for more info

    2. There are a couple of interested parties at the school I teach at as well.

  2. Answer a problem, don’t just make something and send it - develop something new and needed:

    1. The goal is to create a tool to help illustrate a complex subject matter through the use of 3d space, specifically VR.

      1. Well, VR is out based on research, feedback, and goals of the software

      2. Real Time on WebGL is still on the plate

      3. Initial research pulls up very little in this sector when dealing with Education, so I will hopefully benchmarking some things in this arena.

  3. Fix my website, it's a mess

    1. Set up for a better presentation, prepare for the 45hr

      1. I will be building my written component in conjunction with the website and visual, it only makes sense to match the template of the MLA requirements in some regards

        1. Research, citations, bibliography

        2. Tagged and appropriately cited throughout.

    2. Clean up the work I did last qtr, and present it more uniformly

      1. Organize based on the needs of the reviewers

        1. Clean outline of site

        2. Each topic easily found

        3. Reduce the buttons needed to navigate

    3. Prepare for the 45 hr review

      1. Portfolio

      2. Demonstrate ability to do this work

      3. Be ready and organized.

Thursday, 12 September 2019 20:25

7-1 to 8 - 19

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7-8-19

sick

7-7-19

Been a crazy week, let me recap:

Monday 7-1 – normal working day: taught some modeling, did some tutoring, and worked on my portfolio.

Tuesday 7-2 – This was an all-day orientation at Art Institute, which has gone through some serious changes, so there is a risk in coming here. There are giving me 3 classes to start off with, so, I had to spend a lot of the week finishing out the syllabi. This is an art school, unlike at my Austin Community College gig which is a work-force based Associates program. Not much time to get work on the thesis project.

Wednesday 7-3 – Wednesday is just like Monday, except this is the 3rd and Thursday is the 4th. I do not plan on working on the 4th. So I did a lot of work on my syllabi, as they are due on Friday...

Friday 7-4 – Spent the day finalizing my syllabi for AI...

Saturday and Sunday were focused on this class and getting the art influences set up. There is still a lot of work to do, bu the professor’s ppt file was useful in helping me define my thesis better.

Thursday, 12 September 2019 20:24

7-9-19

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Beginning prototyping for my visual style component. This will be able to change a little bit down the road, but this is the area I am dreading the most. I am pretty confident I can get the code decent enough, but I have had a hard time being consistent when it comes to my art style. This is about my Art Ability or something like that, right?

There is no doubt this will be a major undertaking and will allow me to learn new technologies and processes which will be absolutely important when I start my next project after graduation (can’t wait to get that ball rolling).

To get started, I am looking at different ways to illustrate what my goals are. It may be all in unity from here on out, minus some basic layout and UX planning (either ppt or a web builder can do that pretty easily) Right now I need to look at the flow of action for the user, a basic concept of UI and how users will interact with the simulation in general.

If I got into Unity right away, I will still need a solid visual plan of my direction, set for flexibility.

! Due at the end of week 5 !

Step one: Research art ideas and photo-chop them together, maybe use this in AE to help create a visual concept

Step three: I need to create a basic design doc to help define what I am after.

Step two: technical research (based on below)

Idea one: Everything in 3ds Max and edited in Premiere/AE-

-Build a landscape, use some older trees, and define material changes.

Idea two: Done in Unity, but as a set animation, not interactive yet.

-Same as above, but with some interactivity

Thursday, 12 September 2019 20:24

6-1 thru 30-19

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6.28.19.1

Refined the thesis paper for project 1 getting it put into better format, cleaned up the streams of thoughts and tried to boil it down into effective values. The thought is starting to take shape and I am beginning to see how I will form the system in general. There is still a lot of work to go, and I think I need at least

6.27.19.1

Womens World Cup, US beat France, so I was not able to work on the project effectively. I spent time organizing my website and putting in thoughts on the project goals.

6.27.19.1

Worked on my portfolio. Its not very deep, and I need to build more stuff which will reflect my skills better. I will aim for at least one finished looking interactive project this quarter, mostly just cleaning up the 2 I have, simplest one first.

I have added the works to my portfolio page and will update this page as often as I can to ensure I get the best work up. I still have other classes to take, so I will put renewed effort with those to make my review as successful as I possibly can.

Still refining the two topics I have and still searching for a third. I really like the two I have and everyone past these two just spin off of them more than stand out alone.

 

6.26.19.1

Refining the topic, organizing my website and thoughts to better hit the goals in the 3rd unit (research). Research goals will be based on technology goals, historical data, and how it fits into my goals. Regardless of my choice, these will be the full factors which will be most effective for me.

 

6.25.19.1

kept putting some attention to the interior structure of my website, and spent some more time thinking about idea #3. Which I don't really have.
I am very intent on following through with my Esther's idea (see Project #1, a link should show up here somewhere).

The real concern I have is to figure out my 6 portfolio images, as I have some art, and some documents. I still have several classes left, but, for this project, I really need to put some focus in my programming skills, which I barely got a C in. I don’t need to write from scratch this time around, but I will need to understand the code I am utilizing for whatever project I end up choosing.

I read a couple of my classmates' ideas, and there are some cool ones there for sure! I may need to find these people later on to see if there are any more common interests! Probably should do it sooner rather than later...

Thursday, 12 September 2019 20:23

7-16-19 & 7-17-19

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Spent time on both the Abstract and the Visual Component. This is becoming easier to see in my head, but there are real concerns that came up in a discussion tonight during dinner with friends, and hopefully a future participant in the company.

There are several things he brought up which may not affect my thesis project

Got in touch with a VR evangelist and also a colleague at one of my jobs, which generated some really great responses. I have found new excitement for this project which has brought on along with it a feeling of concern and stress as I start to see where this idea can lead.

I am working on my visual concept this week, which I think will be pretty simple. The construction of the overall item will be a challenge, but I got one programmer who believes in this project so far. I am using 3d Max and will look into doing some asset creation for Unity as I go.

Thursday, 12 September 2019 20:22

7-23-19

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Building the visual concepts over the last few days, getting caught up on all the docs I need to resubmit for proper review. There are so many new moving parts I need to put this together, but I was reminded today that I need to stay focused on the prize, which is the thesis. I am behind in some ways, but, ahead in others. I need to spend a minute to prioritize my direction on this project and how I want ot use it later, keeping

Thursday, 12 September 2019 20:22

7-24-19

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I needed a day away from this project for a minute, and spent time working in Zbrush for classes I am teaching the software in.

I am interested in seeing how the newer versions of 3d applications and game dev applications are slowly letting the mouse and keyboard slip away as we head into more and more touch screen type solutions. I have been using 3ds Max since it came out, been on Maya since it released, but mostly 3DS. This app is wholly a CAD software with great free form modeling tools and have decent rigging and rendering tools. The newest thing I am working on adding to my processes is the shelf which is a set of quick-selects tools which I can see being useful with a touch screen concept. When I was younger, I remember Maya guys working on digital tools which reflect how car designers use tape to create the side view of a car’s silhouette. Real exciting to see this movement happening again.

This will be an exciting aspect of future teaching tools, and I am excited to finally find a direction which I will be discovering new ways to utilize these new UI/UX methods. Some of my classmates are working in onboarding and management systems which will be critical to the future of how we will interact and develop the next round of these tools. Very exciting times!

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