A contemporary look into 3D art

I am a production artist more than anything. I love the technical side of the development, but at the end of the day, the question I typically only care about is “What does my client need for their budget?” If I can not fulfill my client's needs, then I will have a hard time paying for my bills. I approach my teaching on this fact, as I want my students to understand what the professional environment requires of them when they go into the professional world. I really enjoy working in the tools of my trade, and I have worked in several different areas of digital art, offering me a wide range of skills and experiences. The one thing is being to able to create while working with a team, more than anything, has been my search and goal. There is not much more than being vaulted into a higher level creative energy with a good, supportive team to assist and push you. It's even more rewarding when the client comes back for another project. My art, as a professional, mostly reflects the needs of my clients, whatever they may be. As a personal artist, I do what I can to have fun drawing, conceptualizing, and building things which people will find amusing, entertaining, and, possibly even wowed. I take on projects pretty easily, and I try to base my scope and goals on my knowledge of the tools, or by the fact I may need to learn a new technique in the process, which is usually the more satisfying projects.

Minds Circus Series

This is series of mixed media pieces based on the concept of what these tools can do.

One night a few years ago, I was playing around with 3ds Max rendering options, and began to create some interesting pieces.

Minds Circus, #1

Minds Circus, #2

Minds Circus, #3

Minds Circus, #4

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Saturday, 28 September 2019 22:36

Playthrough

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This grid system will be completely 2d in creation, but 3d in play time. Offering an isometric camera view with simple game controls, the player will be offered a simple control setup which allows them to move around the grid space and interact with different elements.

The player will be able to interact in several ways, but access the same content as the rest of the group.

  • Touch screen - tap on a location to interact with it

  • Gamepad - move controller pad/thumbstick to move PC, and use corresponding label to interact with the game.

  • Keyboard and Mouse - utilize WASD and mouse clicks to interact with software.

The goal of the software is interacting online, so the system could be optimized for WebGL, but should be played on a pretty low ball system, and available online or other web marketplace. Considering I am looking at year 1 and 2 in college, I can have a certain level of expectation of power.

The game will be a basic dungeon crawler in premise, in which the PC will navigate different puzzles and monsters to level up and gain access to harder content, future grades and other elements the educator can opt to put in.

Read 42 times Last modified on Saturday, 28 September 2019 23:02
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