A contemporary look into 3D art

I am a production artist more than anything. I love the technical side of the development, but at the end of the day, the question I typically only care about is “What does my client need for their budget?” If I can not fulfill my client's needs, then I will have a hard time paying for my bills. I approach my teaching on this fact, as I want my students to understand what the professional environment requires of them when they go into the professional world. I really enjoy working in the tools of my trade, and I have worked in several different areas of digital art, offering me a wide range of skills and experiences. The one thing is being to able to create while working with a team, more than anything, has been my search and goal. There is not much more than being vaulted into a higher level creative energy with a good, supportive team to assist and push you. It's even more rewarding when the client comes back for another project. My art, as a professional, mostly reflects the needs of my clients, whatever they may be. As a personal artist, I do what I can to have fun drawing, conceptualizing, and building things which people will find amusing, entertaining, and, possibly even wowed. I take on projects pretty easily, and I try to base my scope and goals on my knowledge of the tools, or by the fact I may need to learn a new technique in the process, which is usually the more satisfying projects.

Minds Circus Series

This is series of mixed media pieces based on the concept of what these tools can do.

One night a few years ago, I was playing around with 3ds Max rendering options, and began to create some interesting pieces.

Minds Circus, #1

Minds Circus, #2

Minds Circus, #3

Minds Circus, #4

Improved Data Crunch
Dopamine Receptors
Cards Opening Segment
Saturday, 28 September 2019 21:52


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My argument is through a multiplayer system, groups will be able to engage and create a dialogue towards the lesson content more effectively than when by themselves.

With gamification being pretty much solo events, there is little reason for students to talk between themselves.

The testing concept will be set up as a series of testing game types which each participant will playthrough the game as a single player.

The next step is for the students to team up and play together. Same basic test, but with different tweaks to keep the challenge present.

The data collected will be the time it takes, sure, but also how the team has to communicate within the party to share the final answer. PUt the pieces together, and the next puzzle is unlocked.

Testing can continue into other subject matters, and into varied degrees of difficulty.

Testing for the builders will be based on ease of use to build and establish the content effectively.

Read 42 times Last modified on Saturday, 28 September 2019 22:00
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