Gamifying lessons often offer a single play through and typically are only for a single person at a time. This does not deter from complex subject matter, but does add to the amount of time spent on a subject. Offering a multi-player solution is a daunting task for any developer with limited funds or experience. The requirements often can extend past the limit of expectation in the software, but considering the path of IoT, technology in general, as well as the level people are working towards connecting through social apps. The inevitable ability to connect with one another will be tantamount to future technologies.
AbstractWritten by Colin
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