Environment Art has been a passion ever since I took an intro Architecture class while in college. It was even more reinforced when I joined Origin Systems/EA as an environment artist for the Ultima X Project.
...aiming to achieve as close to photo-quality renderings using the mental ray tools in 3ds max.
The Lab
Slaughter House
Slaughter House
UnderDown Cafe

Modular Techniques

1. "Alleyway," this was built after achieving my "Autodesk Certified Instructor" training, and was inspired by my time while in Chelsea neighborhood in NYC.

2. "Lab" was built as a way to understand "Daylight" system and the "mr Portals" in alignment with Arch&Design Materials.

3 and 4. "Slaughterhouse" is an example of simple geometry design will help level builders iterative means of fulfilling their jobs.

5. "Drowning Sorrows" this set design concept for a 3d rendered film which never really saw the light of day.

6. "Observatory" is a modular model based off of the Griffith Observatory in LA. The purpose is to show students how real life can offer a base for their ideas.

Game Assets

1-3 "Stone Hut" piece built for a test to develop art for an MMO title.

4-6 "Poker Room" set rooms for a video game called "Microsoft Casino"

7-9 "Juggernaut" is a concept design for a playable, yet movable FPS level.

10 "Forest" is a set design concept for an MMO game.