SeeBlank Art
The professional and personal works of Colin Blankenship Art things which are used for video games, print, and broadcast.
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Making Art has been a passion of mine since I was a child! Taking all kinds of software classes at SCAD only allowed for me to learn that many more tools I still use to this day!
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sets and props

Environ
ments

Buildings, walls, and the little things make games immersive.
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characters

MONS
TERS

I can build a plethora of types of crazy characters
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vehicles

VROO
OOM!!

Cars, Firetrucks, and Helicopters are sweet!!
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Motion

MOV
ING!!

Motion Graphics make things easy!!
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Hello!

My name is Colin Blankenship and I am a digital artist. With experiences ranging from television to video games, I have had wonderful experiences working with tremendous people and projects. After nearly 20 years as contract artist for a variety of projects, I started teaching in a small college in New England called New England Institute of Technology. I handled two different courses which reflect the same things I am teaching now at Austin Community College's Game Development, Animation, and Motion. I have been teaching, advising, and mentoring since 2011 focusing on modeling techniques, design principles, art and architectural history, as well as many other elements.

Creating efficient ways to understand how to use the complex softwares for multimedia is an ongoing direction in my life, and I rely heavily on the past 20 years I have been building art as a professional as well as my network of friends and colleagues.

Thank you for viisting, and please drop a line if you have any questions!

What are people saying?

Some of the people I have worked with have humbled me with gracious recommendations, which can found on my Linked In profile...

"Talented Individual" "His agility with the software and expertise with the game development fundamentals energizes the experience and the incredible output from his students proves it. His professionalism and infectious enthusiasm makes him a valuable associate in just about any important creative process."
DJ Johnson, Assistant Professor - Video Game Design, Development and Simulation at New England Institute of Technology- RI link to contacts site
"Works well with colleagues and clients" "...he is one hell of a guy and a hell of an artist and craftsman. Great Results: Superlative work, from concept to final output Personable: Works well with colleagues and clients Expert: Deep and detailed knowledge of the subject Good Value: Excellent work at a reasonable cost."
R. Stewart, Executive Producer at Bazinga Media link to contacts site
"Fantastic Artist" "Colin is a fantastic artist with an eye for details, builds assets to spec, and has a real understanding of how to make game art look great as well as ultra optimized."
T. Giovannini, T3 link to contacts site